The Druid can also direct the Companions to inflict on a specific target or area. Shifting between Werebear, Werewolf, and human form is automatic depending on which skills the Druid is using, it is instant and seamless. Key Passives - Can have a point in only one of these.Įach skill falls into one of four categories:.Ultimate - High damage offensive skills They don't cost spirit but have long Cooldowns.Does not cost spirit but do have Cooldowns. Companion - Summon creatures to fight alongside you dealing physical and poison damage.They don't cost spirit but do have Cooldowns. Defensive - These mitigate damage received, deal physical damage, and increase survivability.Core - Storm, Earth, Bear, and Wolf skill damage at the cost of spirit.Basic - Physical damage Earth and Storm damage skills that generate spirit. Weapon Slots: - 1 x 1 handed weapons / 1 x Totem.Resource: Spirit - Refills with basic skill use.
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